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Priest

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Priest

Healer, Support. Known for valuing the wellbeing of allies over their own lives, priests harness spiritual energies to protect and revitalize their companions. Priests may be viewed as the worst class, but with the ability to spam heal, and their 3 curses (aka "circles, lights") they can kite extremely well by attacking from afar.

Builds

Pure Holy Priest

Pure Blood Priest

Hybrid Priest

Strengths

Priests revel in PvE. Priests hold immense and fast heals, and as such can survive in dungeons where other classes would usually fall. With resurrection and heal, a Priest is in high demand for higher level dungeons as well as ladder and other ingame events. Priests are commonly sought after for buffs, increasing the stats of themselves and their allies. With curses, a priest can effectively kite a player to death, rooting and/or slowing an enemy until it dies.

Weaknesses

Priests hold very little attack skills and passives that would otherwise be useful for PvP. With weaker defenses and a greater focus on healing, priests are subpar to every other class in PvP.

Skills

Default

Skill Cast Time Duration Cooldown Radius Level Skill Cost Effect

Light Missle

(Learned at Level:1)

0 Seconds 1 Second 0 Seconds 350 None None Basic Magic Attack

Frost

(Requires an Earthen Fragarach Staff V or higher)

0 Seconds 0.1 Second 1 Second 0 None None Earthen Fragarach V

When attacking, has a 2% chance to tigger an

Artic Blast: deals damage to all surrounding monsters each second that is equivalent to 41% of potential attack damage; lasts 8 seconds

Earthern Fragarach VI

When attacking, has a 3% chance to tigger an

Artic Blast: deals damage to all surrounding monsters each second that is equivalent to 44% of potential attack damage; lasts 8 seconds

Earthern Fragarach VII

When attacking, has a 4% chance to tigger an

Artic Blast: deals damage to all surrounding monsters each second that is equivalent to 47% of potential attack damage; lasts 8 seconds

Superior Fragarach I

When attacking, has a 5% chance to tigger an

Artic Blast: deals damage to all surrounding monsters each second that is equivalent to 50% of potential attack damage; lasts 8 seconds

Superior Fragarach II

When attacking, has a 6% chance to tigger an

Artic Blast: deals damage to all surrounding monsters each second that is equivalent to 53% of potential attack damage; lasts 8 seconds

Superior Fragarach III

When attacking, has a 7% chance to tigger an

Artic Blast: deals damage to all surrounding monsters each second that is equivalent to 56% of potential attack damage; lasts 8 seconds

Superior Fragarach IV

When attacking, has a 8% chance to tigger an

Artic Blast: deals damage to all surrounding monsters each second that is equivalent to 59% of potential attack damage; lasts 8 seconds

Superior Fragarach V

When attacking, has a 9% chance to tigger an

Artic Blast: deals damage to all surrounding monsters each second that is equivalent to 62% of potential attack damage; lasts 8 seconds

Superior Fragarach VI or higher

When attacking, has a 10% chance to tigger an

Artic Blast: deals damage to all surrounding monsters each second that is equivalent to 65% of potential attack damage; lasts 8 seconds

Rage Explosion

(Requires insignia with skill: Rage Explosion)

0 Seconds 0.5 Seconds 30 Minutes 0 Seconds 400 None None

Deals damage to a single target based on your strength, intelligence, and agility, also lowers target's max HP

Can only be used on other players

Sacred Totem

(Requires wearing Perfect Fragarach Staff X or higher)

0 Seconds 1 Second

5 Minutes

0 Seconds

500 None None Places a totem at selected location which deals 150% Magic Damage to a maximum of 20 enemies within a radius of 500 and stuns the targets for 3 seconds. Also it deals damage equivalent to 40% of the character’s Magic Attack and 80% of the character’s Heal to a maximum of 20 enemies within a radius of 500 every 3 seconds, lasting 15 seconds.

Holy

Holy Light Skills

A long distance single target magic attack. Amount of damage dealt depends on player's magic attack and heal stats.

Skill Cast Time Duration Cooldown Radius Level Skill Cost Effect

Light Beam


(Requires Level: 1)

1 second 1 second 0 seconds 350 1 7 MP

A long distance single target magic attack. Amount of damage dealt depends on player's magic attack and heal stats.

Attack Bonus: 44%

Healing Bonus: 53%

Bonus Damage: 20

2 10 MP

A long distance single target magic attack. Amount of damage dealt depends on player's magic attack and heal stats.

Attack Bonus: 48%

Healing Bonus: 55%

Bonus Damage: 53

3 14 MP
4
5 20 MP

A long distance single target magic attack. Amount of damage dealt depends on player's magic attack and heal stats.

Attack Bonus: 61%

Healing Bonus: 59%

Bonus Damage: 152

Spirit Infusion


(Requires Level: 20)

0 seconds 0.5 seconds 7 seconds 350 1 18 MP
2 21 MP

A long distance single target magic attack. Amount of damage dealt depends on player's magic attack and heal stats.

Attack Bonus: 17%

Healing Bonus: 35%


Bonus Damage: 245

3 24 MP

A long distance single target magic attack. Amount of damage dealt depends on player's magic attack and heal stats.

Attack Bonus: 21%

Healing Bonus: 36%


Bonus Damage: 279

4
5 29 MP

A long distance single target magic attack. Amount of damage dealt depends on player's magic attack and heal stats.

Attack Bonus: 28%

Healing Bonus: 38%

Bonus Damage: 347

Improved Light Beam


(Requires Level: 40)

1 second 1 second 0 seconds 350 1 39 MP

A long distance single target magic attack. Amount of damage dealt depends on player's magic attack and heal stats.

Attack Bonus: 44%

Healing Bonus: 53%


Bonus Damage: 649

2 42 MP

A long distance single target magic attack. Amount of damage dealt depends on player's magic attack and heal stats.

Attack Bonus: 48%

Healing Bonus: 55%


Bonus Damage: 755

3 45 MP

A long distance single target magic attack. Amount of damage dealt depends on player's magic attack and heal stats.

Attack Bonus: 53%

Healing Bonus: 56%


Bonus Damage: 816

4 48 MP

A long distance single target magic attack. Amount of damage dealt depends on player's magic attack and heal stats.

Attack Bonus: 57%

Healing Bonus: 58%


Bonus Damage: 877

5 51 MP

A long distance single target magic attack. Amount of damage dealt depends on player's magic attack and heal stats.

Attack Bonus: 61%

Healing Bonus: 59%


Bonus Damage: 938

Improved Spirit Infusion


(Requires Level: 60)

0 seconds 0.5 seconds 7 seconds 350 1 43 MP

A long distance single target magic attack. Amount of damage dealt depends on player's magic attack and heal stats.

Attack Bonus: 14%

Healing Bonus: 34%


Bonus Damage: 983

2 46 MP

A long distance single target magic attack. Amount of damage dealt depends on player's magic attack and heal stats.

Attack Bonus: 17%

Healing Bonus: 35%


Bonus Damage: 1040

3
4
5

A long distance single target magic attack. Amount of damage dealt depends on player's magic attack and heal stats.

Attack Bonus: 29%

Healing Bonus: 39%

Bonus Damage: 1211

Master Light Beam


(Requires Level: 80)

1 second 1 second 0 seconds 350 1 71 MP

A long distance single target magic attack. Amount of damage dealt depends on player's magic attack and heal stats.

Attack Bonus: 44%

Healing Bonus: 53%


Bonus Damage: 2049

2 77 MP

A long distance single target magic attack. Amount of damage dealt depends on player's magic attack and heal stats.

Attack Bonus: 48%

Healing Bonus: 55%


Bonus Damage: 2151

3
4
5

Healing Skills

Heals a friendly target. Amount healed is based on Healing Stat.

Skill Cast Time Duration Cooldown Radius Level Skill Cost Effect

Light Heal

(Requires Level: 1)

1.5 seconds 0.5 seconds 0 seconds 350 1 18 MP Heals a friendly target.

HP Restored: 167% of healing stat + 38.

2 25 MP Heals a friendly target.

HP Restored: 172% of healing stat + 100.

3 32 MP Heals a friendly target.

HP Restored: 177% of healing stat + 162.

4 39 MP Heals a friendly target.

HP Restored: 182% of healing stat + 224.

5 46 MP Heals a friendly target.

HP Restored: 187% of healing stat + 286.

Holy Light

(Requires Level: 10)

0 seconds 0.5 seconds 2 seconds 350 1 9 MP Heals a single friendly target over a period of 12 seconds.

Heals: 90 HP every 2 seconds.

2 11 MP Heals a single friendly target over a period of 12 seconds.

Heals: 122 HP every 2 seconds.

3
4
5 17 MP

Saint's Strength

(Requires Level: 20)

0 seconds 0.5 seconds 3 seconds 350 1 None Increases your healing while lowering your magic attack by 50%. Constantly drains mana while active.

Healing increased by 10%

Consumes 12 mana every 3 seconds.

Use this skill again to deactivate it.

2 None Increases your healing while lowering your magic attack by 50%. Constantly drains mana while active.

Healing increased by 15%

Consumes 21 mana every 3 seconds.

Use this skill again to deactivate it.

3 None
4 None
5 None Increases your healing while lowering your magic attack by 50%. Constantly drains mana while active.

Healing increased by 30%

Consumes 48 mana every 3 seconds.

Use this skill again to deactivate it.

Healing Wave

(Requires Level: 30)

1
2 51 MP Heals party members in an area.

HP Restored: 128% of healing stat + 680.

3 57 MP Heals party members in an area.

HP Restored: 131% of healing stat + 748.

4 62 MP
5 67 Heals party members in an area.

HP Restored: 139% of healing stat + 884.

Improved Holy Light

(Requires Level: 50)

0 seconds 0.5 seconds 2 seconds 350 1 30 MP Heals 1% of HP every 2 seconds. Lasts for 10 seconds. Skill effects increases by 1% for every skill level increase.
2 32 MP Heals 2% of HP every 2 seconds. Lasts for 10 seconds. Skill effects increases by 1% for every skill level increase.
3 34 MP Heals 3% of HP every 2 seconds. Lasts for 10 seconds. Skill effects increases by 1% for every skill level increase.
4 36 MP Heals 4% of HP every 2 seconds. Lasts for 10 seconds. Skill effects increases by 1% for every skill level increase.
5 38 MP Heals 5% of HP every 2 seconds. Lasts for 10 seconds. Skill effects increases by 1% for every skill level increase.

Grace

(Requires Level: 70)

3 seconds 0.5 seconds 6 seconds 350 1 200 MP Heals a friendly target for a great deal of HP.

HP Restored: 233% of healing stat + 4357.

2 210 MP Heals a friendly target for a great deal of HP.

HP Restored: 240% of healing stat + 4584.

3
4
5

Circle of Healing

(Requires Level: 80)

1 second 0.5 seconds 4 seconds 0 1 118 MP Heals party members around the caster.

HP Restored: 115% of healing stat + 1431.

2 123 MP Heals party members around the caster.

HP Restored: 118% of healing stat + 1504.

3 128 MP Heals party members around the caster.

HP Restored: 122% of healing stat + 1577.

4 133 MP Heals party members around the caster.

HP Restored: 125% of healing stat + 1650.

5 138 MP Heals party members around the caster.

HP Restored: 129% of healing stat + 1723.

Protection Skills

Can not be learned concurrently with the skill Tenacity (Blood)

Skill Cast Time Duration Cooldown Radius Level Skill Cost Effect

Guardian's Protection



(Requires Level: 1)

0 seconds 1 seconds 30 seconds 80 1 90 MP

Lasts for 30 minutes



Party, PDef & MDef increased 10 + 5%

2 110 MP

Lasts for 30 minutes



Party, PDef & MDef increased 20 + 10%

3 130 MP

Lasts for: 30 minutes



Party, PDef & MDef increased 30 + 15%

4
5 170 MP

Lasts for: 30 minutes



Party, PDef & MDef increased 50 + 25%

Pure in Heart



(Requires Level: 30)

0 seconds 0.5 seconds 16 Seconds 350 1 13 MP

Purges all negative status ailments from your targets. Max targets: 3

14 Seconds 2 14 MP

Purges all negative status ailments from your targets. Max targets: 5

3
4
5

Resurrection



(Requires Level: 40)

10 seconds 0.5 seconds 10 seconds 350 1 390 MP Revives target and restores 20% of HP & MP
8 Seconds 2 420 MP Revives target and restores 25% of HP & MP
6 Seconds 3 450 MP Revives target and restores 30% of HP & MP
4 Seconds 4 480 MP Revives target and restores 35% of HP & MP
2 Seconds 5 510 MP Revives target and restores 40% of HP & MP

Angel's Blessing



(Requires Level: 50)

None None None None 1 None

You will recover a portion of your health and mana every 10 seconds. Permanent effect.

HP restored: 2%

MP restored: 2%

2 None

You will recover a portion of your health and mana every 10 seconds. Permanent effect.

HP restored: 4% MP restored: 4%

3 None

You will recover a portion of your health and mana every 10 seconds. Permanent effect.

HP restored: 6% MP restored: 6%

4 None

You will recover a portion of your health and mana every 10 seconds. Permanent effect.

HP restored: 8%

MP restored: 8%

5 None You will recover a portion of your health and mana every 10 seconds. Permanent effect.

HP restored: 10%

MP restored: 10%

Circle of Power



(Requires Level: 60)

0 seconds 1 second 30 seconds 80 1 360 MP

Increases party members physical and magic attack. Lasts for: 30 minutes.

Attack increased by: 5% + 10

2 380 MP

Increases party members physical and magic attack. Lasts for: 30 minutes. Attack increased by: 10% + 20

3

Increases party members physical and magic attack. Lasts for: 30 minutes.

Attack increased by: 15% + 30

4

Increases party members physical and magic attack. Lasts for: 30 minutes.

Attack increased by: 20% + 40

5 440 MP

Increases party members physical and magic attack. Lasts for: 30 minutes. Attack increased by: 25% + 50

Goddess' Embrace



(Requires Level: 70)

0 Seconds 0.5 Seconds 1 Minute 40 Seconds 0 1 132 MP

Purges negative status ailments from party members around the caster. Gives temporary immunity to negative buffs.

Lasts for: 6 seconds

Cooldown: 100 seconds

1 Minute 30 Seconds 2 139 MP

Purges negative status ailments from party members around the caster. Gives temporary immunity to negative buffs.

Lasts for: 7 seconds

Cooldown: 90 seconds

1 Minute 20 Seconds 3

Purges negative status ailments from party members around the caster. Gives temporary immunity to negative buffs.

Lasts for: 8 seconds

Cooldown: 80 seconds

1 Minute 10 Seconds 4

Purges negative status ailments from party members around the caster. Gives temporary immunity to negative buffs.

Lasts for: 9 seconds

Cooldown: 70 seconds

1 Minute 0 Seconds 5 158 MP

Purges negative status ailments from party members around the caster. Gives temporary immunity to negative buffs.

Lasts for: 10 seconds

Cooldown: 60 seconds

Rebirth Skills

Holy Rebirth skills. Requires Scion and Eidolon Plane to learn.

Skill Cast Time Duration Cooldown Radius Level Skill Cost Effect

Heavenly Protection Awakening I

Requires Level: +15 every skill level

Must be reborn in plane Scion or above

(Not learnable alongside Death Cometh)

0 seconds 0.5 seconds 30 seconds 80 1 120 MP Gives an attribute boost to all friendlies in the area, last 30 minutes.

Proportional Increase: 5%

Bonus: 25

2 210 MP Gives an attribute boost to all friendlies in the area, last 30 minutes.

Proportional Increase: 10%

Bonus: 50

3 Gives an attribute boost to all friendlies in the area, last 30 minutes.

Proportional Increase: 15%

Bonus: 75

4 Gives an attribute boost to all friendlies in the area, last 30 minutes.

Proportional Increase: 20%

Bonus: 100

5 Gives an attribute boost to all friendlies in the area, last 30 minutes.

Proportional Increase: 25%

Bonus: 125

6 Gives an attribute boost to all friendlies in the area, last 30 minutes.

Proportional Increase: 30%

Bonus: 150

7 Gives an attribute boost to all friendlies in the area, last 30 minutes.

Proportional Increase: 35%

Bonus: 175

8 750 MP Gives an attribute boost to all friendlies in the area, last 30 minutes.

Proportional Increase: 40%

Bonus: 200

Sacred Space Awakening II

Requires Level: +20 per skill level

Must be reborn in plane Eidolon or above

10 seconds 0.9 seconds 10 seconds 50 1 113 MP Restores HP to all surrounding friendlies once every 2 seconds; lasts a maximum of 10 seconds.

Healing: 150%

Bonus HP: 238

2 188 MP Restores HP to all surrounding friendlies once every 2 seconds; lasts a maximum of 10 seconds.

Healing: 155%

Bonus HP: 654

3
4
5
6

Level Cap Skills

Can be learned regardless of what skills trees were picked before.

Cannot have learned skill: Blood Blade.

Skill Cast Time Duration Cooldown Radius Level Skill Cost Effect

Magic Blast


(Requires Level: 130)

0 second 0.5 second 2 seconds 300 1
2
3
4
5 224 MP, 2% MP Deals damage to enemies and heals allies based on player's healing level, must be within a range of 300

Healing increased by: 130%

Maximum targets: 13

Virtues


(Requires Level: 140)

None None None None 1
2
3
4
5 None Deals magic damage to enemies within the range for each hit

Damage increased by 15%

Extra damage dealt: 3000

Range: 150

When the player's HP is lower than 50%: increase attack speed by 100%

Last 3 seconds

Cooldown: 15 seconds

Blood

Blood Beam Skills

Ranged, single target magic attack. Attack power is based on your Health.

Skill Cast Time Duration Cooldown Radius Level Skill Cost Effect

Blood Beam

(Required Level: 1)

0 Seconds 1 Second 0 Seconds 350 1 1 HP Attack = 18 + (MAtk X 80%) + (HP X 4.0%)
2 2 HP Attack = 47 + (MAtk X 80%) + (HP X 4.1%)
3
4
5

Life Drain

(Required Level: 10)

0 Seconds 0.5 Second 6 Seconds 350 1 5 HP Attack = 150 + (MAtk X 2%)
2 7 HP Attack = 203 + (MAtk X 4%)
3 9 HP Attack = 256 + (MAtk X 6%)
4
5

Blood Pact

(Required Level: 30)

0 Seconds 1 Second 12 Seconds 350 1 20 HP AoE Attack = 500 + (MAtk X 80%) + (HP X 6.0%)

Blood Drain 1% Max HP (up to 72 HP) per second

2 24 HP AoE Attack = 556 + (MAtk X 80%) + (HP X 6.2%)

Blood Drain 1% Max HP (up to 168 HP) per second

3
4
5

Improved Blood Beam

(Required Level: 40)

0 Seconds 1 Second 0 Seconds 350 1 18 HP Attack = 449 + (MAtk X 80%) + (HP X 4%)
2 21 HP Attack = 489 + (MAtk X 80%) + (HP X 4.1%)
3
4
5

Tenacity Skills

Curse Skills

Rebirth Skills

Level Cap Skills

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