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Priest

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Priest
GamingGrl24Added by GamingGrl24

Healer, Support. Known for valuing the wellbeing of allies over their own lives, priests harness spiritual energies to protect and revitalize their companions. Priests may be viewed as the worst class, but with the ability to spam heal, and their 3 curses (aka "circles, lights") they can kite extremely well by attacking from afar.

Builds

Pure Holy Priest

Pure Blood Priest

Hybrid Priest

Strengths

Priests are the only healing class in Crystal Saga; most of their spells are centered around health, either leeching the health of their enemies or revitalizing their allies, but they also have a number of spells that buff the statuses of their allies. Their offensive spells are ranged, taking health or statuses away from their enemies and often taking it for themselves.

Weaknesses

Although it is easy to see priests as the weakest available class particularly when their skills are focused on healing and support, priests have a number of remarkable abilities that make them difficult to kill when used appropriately. Unfortunately, staying alive relies heavily on their mana and they have essentially no other defenses. However, a well built Priest with maxed Angel's Blessing will have a seemingly infinite mana pool.

Skills

Default

Skill Cast Time Duration Cooldown Radius Level Skill Cost Effect

Light Missle

(Learned at Level:1)

0 Seconds 1 second 0 Seconds 350 1 None Basic Magic Attack


Holy

Holy Light Skills

Long distance, single target magic attack. Attack power is based on Magic Attack and Healing Stat.

Skill Cast Time Duration Cooldown Radius Level Skill Cost Effect

Light Beam


(Requires Level: 1)

1 second 1 second 0 seconds 350 1 7 MP
2 10 MP
3 14 MP
4
5 20 MP Damage = 152 + (MAtk X 61%) + (Healing X 59%)

Spirit Infusion


(Requires Level: 20)

0 seconds 0.5 seconds 7 seconds 350 1 18 MP
2 21 MP Damage = 245 + (MAtk X 17%) + (Healing X 35%)
3 24 MP Damage = 279 + (MAtk X 21%) + (Healing X 36%)
4
5 29 MP

Improved Light Beam


(Requires Level: 40)

1 second 1 second 0 seconds 350 1 39 MP Damage = 649 + (MAtk X 44%) + (Healing X 53%)
2 42 MP Damage = 755 + (MAtk X 48%) + (Healing X 55%)
3 45 MP Damage = 816 + (MAtk X 53%) + (Healing X 56%)
4 48 MP Damage = 877 + (MAtk X 57%) + (Healing X 58%)
5 51 MP Damage = 938 + (MAtk X 61%) + (Healing X 59%)

Improved Spirit Infusion


(Requires Level: 60)

0 seconds 0.5 seconds 7 seconds 350 1 43 MP Damage = 983 + (MAtk X 14%) + (Healing X 34%)
2 46 MP Damage = 1,040 + (MAtk X 17%) + (Healing X 35%)
3
4
5

Master Light Beam


(Requires Level: 80)

1 second 1 second 0 seconds 350 1 71 MP Damage = 2,049 + (MAtk X 44%) + (Healing X 53%)
2 77 MP Damage = 2,151 + (MAtk X 48%) + (Healing X 55%)
3
4
5

Healing Skills

Heals a friendly target. Amount healed is based on Healing Stat.

Skill Cast Time Duration Cooldown Radius Level Skill Cost Effect

Light Heal

(Requires Level: 1)

1.5 seconds 0.5 seconds 0 seconds 350 1 18 MP HP Restored = 38 + (Healing X 167%)
2 25 MP

HP Restored = 100 + (Healing X 172%)

3 32 MP

HP Restored = 162 + (Healing X 177%)

4 39 MP

HP Restored = 224 + (Healing X 182%)

5 46 MP

HP Restored = 286 + (Healing X 187%)

Holy Light

(Requires Level: 10)

0 seconds 0.5 seconds 2 seconds 350 1 9 MP Restores 90 HP/2 seconds for a period of 12 seconds
2 11 MP Restores 122 HP/2 seconds for a period of 12 seconds
3
4
5 17 MP

Saint's Strength

(Requires Level: 20)

0 seconds 0.5 seconds 3 seconds 350 1 12 mana every 3 seconds Healing increased by 10%, MAtk lowered by 50%
2 21 mana every 3 seconds Healing increased by 15%, MAtk lowered by 50%
3
4
5 48 mana every 3 seconds

Healing Wave

(Requires Level: 30)

1
2 51 MP Area Effect, HP Restored = 680 + (Healing X 128%)
3 57 MP Area Effect, HP Restored = 748 + (Healing X 131%)
4 62 MP
5

Improved Holy Light

(Requires Level: 50)

0 seconds 0.5 seconds 2 seconds 350 1 30 MP Restores 432 HP/2 seconds for a period of 12 seconds
2 32 MP Restores 470 HP/2 seconds for a period of 12 seconds
3
4
5

Grace

(Requires Level: 70)

3 seconds 0.5 seconds 6 seconds 350 1 200 MP HP Restored = 4,357 + (Healing X 233%)
2 210 MP HP Restored = 4,584 + (Healing X 240%)
3
4
5

Circle of Healing

(Requires Level: 80)

1 second 0.5 seconds 4 seconds 0 1 118 MP HP Restored = 1,431 + (Healing X 115%)
2 123 MP HP Restored = 1,504 + (Healing X 118%)
3 128 MP HP Restored = 1,577 + (Healing X 122%)
4 133 MP HP Restored = 1,650 + (Healing X 125%)
5 138 MP HP Restored = 1,723 + (Healing X 129%)

Heavenly Protection Awakening I**

(Requires Level: 15)

(Not Learnable alongside Death Cometh)

0 seconds 0.5 seconds 30 seconds 80 1 120 MP

Area Effect, all attributes boosted 25 + 5% for 30 minutes

2 210 MP Area Effect, all attributes boosted 50 + 10% for 30 minutes
3
4
5
6
7
8

Sacred Space Awakening II**

(Requires Level: 20)

10 seconds 0.9 seconds 10 seconds 50 1 113 MP Area Effect, Restores 238 HP + (Healing X 150%)/2 seconds for a period of 20 seconds
2 188 MP Area Effect, Restores 654 HP + (Healing X 155%)/2 seconds for a period of 20 seconds
3
4
5
6

**Rebirthed Characters only

Protection Skills

Can not be learned concurrently with the skill Tenacity (Blood)

Skill Cast Time Duration Cooldown Radius Level Skill Cost Effect

Guardian's Protection



(Requires Level: 1)

0 seconds 1 seconds 30 seconds 80 1 90 MP

Lasts for 30 minutes



Party, PDef & MDef increased 10 + 5%

2 110 MP

Lasts for 30 minutes



Party, PDef & MDef increased 20 + 10%

3 130 MP

Lasts for: 30 minutes



Party, PDef & MDef increased 30 + 15%

4
5 170 MP

Lasts for: 30 minutes



Party, PDef & MDef increased 50 + 25%

Pure in Heart



(Requires Level: 30)

0 seconds 0.5 seconds 16 Seconds 350 1 13 MP

Purges all negative status ailments from your targets. Max targets: 3

14 Seconds 2 14 MP

Purges all negative status ailments from your targets. Max targets: 5

3
4
5

Resurrection



(Requires Level: 40)

10 seconds 0.5 seconds 10 seconds 350 1 390 MP Revives target and restores 20% of HP & MP
8 Seconds 2 420 MP Revives target and restores 25% of HP & MP
6 Seconds 3 450 MP Revives target and restores 30% of HP & MP
4 Seconds 4 480 MP Revives target and restores 35% of HP & MP
2 Seconds 5 510 MP Revives target and restores 40% of HP & MP

Angel's Blessing



(Requires Level: 50)

None None 10 seconds None 1 P Restores 2% HP & MP
2 P Restores 4% HP & MP
3 P Restores 6% HP & MP
4 P Restores 8% HP & MP
5 P Restores 10% HP & MP

Circle of Power



(Requires Level: 60)

0 seconds 1 second 30 seconds 80 1 360 MP

Lasts for 30 minutes



Party, PAtk & MAtk increased 10 + 5%

2 380 MP

Lasts for 30 minutes



Party, PAtk & MAtk increased 20 + 10%

3
4
5 440 MP

Lasts for 30 minutes



Party, PAtk & MAtk increased 50 + 25%

Goddess' Embrace



(Requires Level: 70)

0 Seconds 0.5 Seconds 1 Minute 40 Seconds 0 1 132 MP Party, Purges all negative status ailments, and grants temporary immunity to negative buffs for 6 seconds
1 Minute 30 Seconds 2 139 MP Party, Purges all negative status ailments, and grants temporary immunity to negative buffs for 7 seconds
3
4
5

Blood

Blood Beam Skills

Ranged, single target magic attack. Attack power is based on your Health.

Skill Cast Time Duration Cooldown Radius Level Skill Cost Effect

Blood Beam

(Required Level: 1)

0 Seconds 1 Second 0 Seconds 350 1 1 HP Attack = 18 + (MAtk X 80%) + (HP X 4.0%)
2 2 HP Attack = 47 + (MAtk X 80%) + (HP X 4.1%)
3
4
5

Life Drain

(Required Level: 10)

0 Seconds 0.5 Second 6 Seconds 350 1 5 HP Attack = 150 + (MAtk X 2%)
2 7 HP Attack = 203 + (MAtk X 4%)
3 9 HP Attack = 256 + (MAtk X 6%)
4
5

Blood Pact

(Required Level: 30)

0 Seconds 1 Second 12 Seconds 350 1 20 HP AoE Attack = 500 + (MAtk X 80%) + (HP X 6.0%)

Blood Drain 1% Max HP (up to 72 HP) per second

2 24 HP AoE Attack = 556 + (MAtk X 80%) + (HP X 6.2%)

Blood Drain 1% Max HP (up to 168 HP) per second

3
4
5

Improved Blood Beam

(Required Level: 40)

0 Seconds 1 Second 0 Seconds 350 1 18 HP Attack = 449 + (MAtk X 80%) + (HP X 4%)
2 21 HP Attack = 489 + (MAtk X 80%) + (HP X 4.1%)
3
4
5

Tenacity Skills

Curse Skills

Gallery

CSPriest Player

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